Morrowind

Description:
Level 2 Elf Druid
Morrowind
+0
10
Strength
+1
13
Constitution
+3
16
Dexterity
+1
12
Intelligence
+3
17
Wisdom
+1
13
Charisma
HIT POINTS
Total
30
Bloodied
15
Surges
8
Value
7
+4
Initiative
8
Speed
Elf base 7, +1 Druid
SKILLS
+4
Acrobatics
+7
Arcana
+7
Athletics
+2
Bluff
+2
Diplomacy
+4
Dungeoneering
+7
Endurance
+4
Heal
+2
History
+4
Insight
+2
Intimidate
+11
Nature
+11
Perception
+2
Religion
+4
Stealth
+2
Streetwise
+4
Thievery
16
Armor Class
+1 Level, +3 Dex, +2 leather armor
12
Fortitude
+1 Level, +1 Con
15
Reflex
+1 Level, +3 Dex, +1 Class
15
Will
+1 Level, +3 Wis, +1 Class
RACE FEATURES
Elven Racial Features
Proficient with shortbow and longbow, Group Awareness, Wild Step, Elven Accuracy, Low Light Vision
CLASS FEATURES
Primal Predator
+1 Speed
Balance of Nature
You know 3 At Will druid powers
Ritual Caster
You are able to cast and master rituals
FEATS
Sure Climber
Climb at normal speed, +1 to Athletics
Skill Training (Arcana)
You are trained in Arcana
AT-WILL POWERS
Wild Shape
You assume the form of a natural or fey beast. You cannot use any powers that don't have the Beast Form keyword whilst wildshaped
Flame Seed
Standard Action, one creature, ranged 10
+4 vs Reflex, 1d6 fire damage, and any creature entering the zone before your next turn takes 3 fire damage
Savage Rend
Standard Action, one creature Beast Form, melee
+4 vs Reflex, 1d8 + 3 damage, and you slide the target 1 square. This power can be used as a basic melee attack
Storm Spike
Standard Action, one creature, Ranged 10
+4 vs. Reflex, 1d8+3 lightning damage. If the target doesn't move at least 2 squares, takes a further 3 points of damage
ENCOUNTER POWERS
Frost Flash
Standard Action, one creature, ranged 10
+4 vs. Fortitude, 1d6 + 3 frost damage and the target is immobilized until your next turn
Elven Accuracy
Free Action, personal
Re-roll an attack roll. Take the second roll, even if it's lower
DAILY POWERS
Faerie Fire
Standard Action, each creature in burst, burst 1 within 10 squares
+4 vs Will, target is slowed and grants Combat Advantage (save ends both)
After Effect: 3d6 + 3 radiant damage, and the target grants Combat Advantage until the end of your next turn
Miss: 1d6 + 3 radiant damage, and the target grants Combat Advantage until the end of your next turn
Fleet Pursuit
Minor Action, Personal, Beast Form
Until the end of the encounter, while in beast form gain +3 speed
ATTACKS
1d4
+3 vs AC
Melee Basic (Dagger)
1d10
+5 vs AC
Ranged Basic
Bio:

Morrowind grew up in the forest, and has rarely visited any town, let alone any major town. At home with animals more than humans, he likes to travel in animal form around humans in order to avoid communication with them, as he is painfully shy. Most of the time, he has no reason to be, despite this, he still prefers to stay away from human establishments. As such, his druidic friends have been trying to encourage him to be more social, so he joined a group helping the local church with a problem they had to appease his friends as well as to go exploring a little. Fortunately, there were very few humans in the group, which makes Morrowind more at ease. He was probably given another name at birth, but if he knows it, he doesn’t tell anyone.

Morrowind

The Stirrings of Evil Hedron bluedwarf